Case Study

    Case Study

    Utilizing VR Simulations for Marketing Students' Learning

    Sector | Location-Based Services|Geography | North America/Central America/Caribbean|Country | Canada

    Utilizing VR Simulations for Marketing Students' Learning

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    Source: Accenture

    Project Details

    XpertVR and Circle K, in partnership with Toronto Metropolitan University (TMU), have launched a pioneering project aimed at utilizing virtual reality (VR) training for business education. This case study focuses on teaching TMU marketing students about category management and consumer behavior through the use of a virtual reality retail simulation. It places particular emphasis on redesigning a virtual Circle K convenience store. This innovative approach offers an immersive learning opportunity that fosters a deeper understanding of the complexities of consumer behavior and its impact on marketing strategies and best practices by immersing students in a realistic virtual environment.



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    Product Used

    Value Propositions

    Return on Investment (RoI)
    Geo_icon
    GeographyNorth America/Central America/Caribbean

    Location_icon
    CountryCanada

    Project_owner
    Project Owner

    Toronto Metropolitan University


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    Project/Technology Stakeholder

    Circle K; XpertVR



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    Sector Focus
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